I joined Volume in 2022 during an ambitious period to compete against big players like Twitch and Kick. What set Volume apart was its hyper-focus on musicians and provision of unique features on a single platform. We aspired to bring music to every corner of the world and give artists more control over their creativity and finances.
Over the next two years, I designed features, implemented a design system, improved experiences, and streamlined workflows across all teams. One year after my start date, I was promoted to Director of Product. From there, I led 6-week development cycles for our engineering and product teams while continuously remaining hands-on with design.